#The most recompensed ways for kill are throwing balls against enemies and shoving ships against treasures. # #WARNING: Be careful with connecting balls, they have high velocity due to the mass and the connectors are lowers so the best way is connect a ball since the other side of the wall. # #Most important weapons: # # -Score Multiplier = 2 (if shove against a treasure): # ·Tractor beams. # ·Imploding/Exploding mines. # # -Score Multiplier = 1: # ·Laser Beams. # # -score Multiplier = 0.5: # ·Cluster Mines. # # -helpful objects: # ·ECM (reprograming mines). # ·Energy Packs (no Fuel Blocks). # #No shots. #Wreckage from explosions can kill. allowclusters : yes allowlasermodifiers : yes allowmodifiers : yes allownukes : yes allowplayerbounces : yes allowplayercrashes : no allowshields : no ballconnectorlength : 90 ballkillscoremult : 2 ballmass : 5.0 cannonsmartness : 1 clusterkillscoremult : 0.5 debriswallbounce : yes firerepeatrate : 0 gravity : 0 gravityvisible : no initialtractorbeams : 2 initialtransporters : 1 itemecmprob : 3e-9 itemmineprob : 3e-9 itemmissileprob : 0 itemprobmult : 10.0 itemrearshotprob : 0 itemwideangleprob : 0 mapauthor : garri mapheight : 81 mapname : Pigeonholes of Killer Balls mapwidth : 81 maxminesperpack : 1 maxobjectwallbouncespeed : 167 maxplayershots : 0 maxrobots : 7 maxshieldedplayerwallbounceangle : 180 maxshieldedwallbouncespeed : 1500 maxunshieldedplayerwallbounceangle : 180 maxunshieldedwallbouncespeed : 500 nukesonradar : no playersonradar : no robotstalk : yes shipmass : 20.0 shovekillscoremult : 2 sparkswallbounce : yes treasurecollisionmaykill : yes treasuresonradar : no wreckagecollisionmaykill : yes mapData: \multiline: EndOfMapdata xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xs axs axs axs axs axs *axs *axs ax x x x x x x x x x x x x x x x x x x x x x x x x x x x x ) @ ) ) x @ ) ) @ x x x x x x x x x x x x x x x x x x x x x x xw qxw _ qxw qxw qxw qxw qxw qxw _ qx xxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxx xxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxx xs *axs axs axs *axs *axs axs axs *ax x x x x x x x x x x x x x x x x x x x x x x x x x x x x ) @ ) ) ) ) ) ) x x x x x x x x x x x x x x x x x x x x x xw qxw _ qxw qxw qxw qxw qxw qxw qx xxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxx xxxxxxxxxxxxxxxxxx xxxxxxxx xxxxxxxx xxxx xs axs axs *axs axs *axs *axs axs *ax x x x x x x x x x x x x x x x x x x x x x x x x x x x x @ ) ) @ ) ) ) x ) x x x x x x x x x x x x x x x x x x x x x x xw qxw qxw qxw qxw qxw qxw qxw qx xxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxx xxxxxxxx xxxxxxxxxxxxxx xs *axs axs axs axs axs axs axs ax x x x x x x x x x x x x x x x x x x x x x x x x x x x x ) x ) ) x ) ) x ) @ ) x x x x x x x x x x x x x x x x x x x x x x x x xw qxw qxw qxw qxw qxw qxw qxw qx xxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxx xxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxx xs *axs *axs *axs *axs axs axs *axs *ax x x x x x x x x x x x x x x x x x x x x x x x x x x x x @ ) x ) ) x ) @ x ) @ x x x x x x x x x x x x x x x x x x x x x x x x xw _ qxw qxw qxw qxw qxw qxw qxw _ qx xxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxx xxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xs axs *axs axs *axs *axs axs axs ax x x x x x x x x x x x x x x x x x x x x x x x x x x x x @ x ) ) @ ) x @ ) x ) x x x x x x x x x x x x x x x x x x x x x x x x xw qxw qxw qxw _ qxw qxw _ qxw qxw qx xxxxx xxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxx xs *axs *axs axs axs *axs axs *axs ax x x x x x x x x x x x x x x x x x x x x x x x x x x x x ) x @ @ ) x ) ) x ) ) x x x x x x x x x x x x x x x x x x x x x x x x xw qxw _ qxw qxw qxw qxw qxw qxw qx xxxxx xxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxx xxxxxx xxx xs axs axs *axs axs axs *axs axs ax x x x x x x x x ----- dx x x x x x x x -------dx x x x x x x x -------dx x ) ) ) ) @ ) ) ---)---dx x -------dx x x x x x x x -------dx x x x x x x x x ----- dx xw qxw qxw qxw qxw qxw qxw qxwrrrrrrrqx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx EndOfMapdata